Monday, July 14, 2025

Portfolio Project 3 - Start

My goal for this portfolio project is to revisit the Valekin fountain I began for the first project. At this stage in the game I had wanted to try to improve the foliage, and while some of this is due to exhaustion and burnout, I'm really not satisfied with what I have. I clearly need to do more research into stylized foliage, because this isn't remotely where any of this should be.

My plan is to research stylized foliage and improve the water shader; I have two video tutorials I'm going to watch and take notes on.

https://youtu.be/eZutHZDV0yU?si=qextMiD47LuIF9zU

https://www.youtube.com/watch?v=_ApjsF8UjNg 

Monday, July 7, 2025

Artist Research Project - Handpainted Textures

I've made a PowerPoint for presentation purposes, but I also have a Google Doc full of my more detailed notes from various sources here.


 

Portfolio Project 2 - Final

I didn't get this to the quality I really wanted by the time I wanted to, but considering my goals changed last week, I'm happy with what I managed to accomplish in the time I had—it's certainly farther than I had gotten with texturing this before!


Wednesday, July 2, 2025

Common Art Sprint #4 Deliverable

The goal for this sprint on the Gods of War project was to have game-res topology with a preliminary bake. I achieved this for the drum, though not for the drum stick, which has been scaled back in complexity to accommodate most of my effort being put into the drum.


Monday, June 30, 2025

Portfolio Project 2 - Third Check

This week, my goal was initially to focus solely on handpainting the metal of the revolver, but my goals have since shifted. I finally bit the bullet and purchased a 3D modelling and texturing course from VSquad, one of the art outsourcing studios that works with Airship Syndicate on Wayfinder, and I have to say it was definitely worth the investment—but it also meant my scheduling goals shifted around a little bit and I had to restart my procedural textures. The good news is that this affected both my metal and wood, so I can work on them concurrently, and I think I can still be on track to finish the handpainting by next Tuesday. I also took plenty of notes, so between this and my earlier research I have almost 20 pages of documentation for the research project.



Monday, June 23, 2025

Portfolio Project 2 - Second Check

This week was primarily focused on research, but I did get a chance to revisit the sculpt based on the critique I received previously.

Research document: https://docs.google.com/document/d/18GiG1RO8Q-FTXPxS9JDsJVV7bGPQ-YfbghqtZkNRoek/edit?tab=t.0 

Wednesday, June 18, 2025

Common Art Sprint #3 Deliverable

I continued work on the drum sculpt; I tried to get everything done with the high poly, but working with the wood proved more difficult than I anticipated.

 



Portfolio Project 3 - Start

My goal for this portfolio project is to revisit the Valekin fountain I began for the first project. At this stage in the game I had wanted ...